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About Film & Animation / Professional Senior Member Chris Palamara26/Male/United Kingdom Recent Activity
Deviant for 8 Years
Core Member 'til Hell freezes over
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Design A Character

Hosting rad, regular character design challenges:

Interview @ CDR

See my artist interview over at:
Character Design References


Sat Apr 8, 2017, 1:54 AM

Inner Demons, Beware

Sat Jan 7, 2017, 9:14 AM

Inner Demons, Beware

by puddIefisher     

We face many challenges in our pursuits towards artistic betterment, helping us to become valiant warriors on the canvas. But even the most hardened artistic veterans need the occasional pick-me-up in order to make it through to the next piece.

Linksansbonnet by puddIefisher

Such is our craft that we can never truly master it, as our strengths and weaknesses are both revealed to us by each step we take - so that as we reach the top of one mountain, a higher one slides into view. We journey on treacherous paths, where demons lurk to test our endurance. Skilled shape-shifters, demons take the forms of our personal terrors and often manifest as clinical depression in creatives.
But it is from gaining our battle scars that we can give our work its substance and our creative voices their most insightful content. I often feel paralysed by the same perfectionism that leads to my ultra tight line-work: if drawing was anything but the obsessive and laborious task I know it can be then my work wouldn't be the same. Consider how your own process might be affected positively by otherwise negative experiences.

Fluffy duckie demon viciously attacks brave pupper.


Our artistic paths are long and treacherous.
Any nugget of inspiration or motivation that we can gain along the way are invaluable: 
helping us to identify, own and defeat our demons - orelse come to some sort of agreement!

Here are a few of the rare and valuable items I've obtained on my own journey so far:


#1. This Sock Bunny

Sock Bunny by puddIefisher

Made by Danie (Moonbeam13) this guy was gifted to me during my term as a Community Volunteer in 2014-15. Sock Bunny lives near my desk and used to keep me in check, reminding me to scout the site for awesome art to schedule as Daily Deviations before lights out.

#3.   This stone

The Devil's Toenail by puddIefisher

A lady who works at my housing complex occasionally finds me cool stones in the car park. She named this one "The Devil's Toenail". Others she has found me are lucky, with holes in them. This lady is someone I've become close friends with in the past few years for her joyous quirks and infectious personality. After inheriting her optimistic world view from our time spent together, gravel becomes a goldmine. Of toenails. I am a dummy! 

#2.   This Book

The Picture Book by puddIefisher

The Picture Book by puddIefisher

This book was a gift handed to me by my tutor along with my exam results when I was finishing college - containing the warmest and most encouraging words.

Having became quite ill in the midst of my studies, college happened to be an especially difficult and turbulent time. But my tutor had taken me under her wing and was super supportive - she even visited me in hospital which was well beyond what I could have asked for.

I usually keep certain books in my bag and this is among those that I like to keep with me. It's small but mighty - packed with gorgeous contemporary illustration. The book and its message is like a trusty shield and a reminder that I can overcome even the darkest times.


1. Did you receive any rare or valuable items over the holidays?

2a. What are some of the most important items you've ever obtained?

2b. What makes them so important to you?

Take this,
weary traveller...

Habitica by puddIefisher

koponya recently introduced me to a site called:  Habitica.

It's a self-improvement app in the form of a role-playing game and it helps you to track and achieve your real-world goals by levelling up your avatar like in an RPG. Maybe it'll be fun to use towards your resolutions for 2017.

(Spammy or what?! Don't worry, I'm not sponsored or anything)


Stay mighty!

Cartoon Silhouettes

Thu Dec 22, 2016, 12:08 PM

Cartoon Silhouettes

by puddIefisher     
Let's talk about some important considerations to make when drawing a character.

Cartoons from the 20th Century featured characters which performed on the screen     as though they were acting on a stage to live audiences. This has a lot to do with film & animation being a completely new medium at the time - when the only point of reference for similar modes of storytelling were the performing arts and theatre.
As such, animation adopted many of the same techniques which actors used in order to convey important storytelling devices like character and narrative. These techniques are used less overtly in cinema today, but living through our characters as actors ourselves is still an incredibly useful tool and is perhaps a prerequisite to achieving great performances.

"He's behind you!"

Disney's "Lonesome Ghosts" (1937)

Animation from this period typically had more semblance to theatre than it does today. This lends well to the comedic sensibilities of the cartoons from this time which encouraged the audience's participation similar to pantomimes.


Silhouettes are important for communicating visual information about your character and their performance. They're used to maximise the overall readability of acting through clear poses and actions - for epic illustrative narratives and single character pin-ups alike. Sometimes, the story information isn't going to be as potent in some artworks compared to others, but silhouette is still a priority in order to offer viewers with clear visual statements about characters at a glance.

Recognise these?

As well as being used to identify things a character does, silhouettes are useful tools to identify who the character is what they're about. You can compliment a design by introducing shapes and forms to explain more nuanced details - so that the shapes of the design reinforce the actions a character will be performing.

For instance, Road Runner's long legs and big feet are evidently useful for escaping hungry coyotes. Fred Flintstone, on the other hand, may not be as equipped in that department. The shape language in his design supports this idea with a silhouette that looks heavy, less agile and grounded like a square or rectangle. While the same is true for SpongeBob - who is conversely very agile - but whose square is made up of small curves, supported by thin legs which help maintain the playful and buoyant appeal of his design.


by Griz and Norm

100 Tuesday Tips by puddIefisher

Let me take a moment to recommend a great resource by Griz and Norm which covers Silhouette and many other design principles. Some example pages from this edition of Tuesday Tips are seen here and there are many more examples on their blog, as well as some details about how to grab a copy for yourself.

Tuesday Tips is an invaluable resource which will prime your chops for the essentials of drawing, cartooning, and more. This is all stuff you'll need to learn to be a successful artist in the animation industry - whenever you choose to learn it - and so much of these tried and true principles are right here for you to gobble straight up. 
I also think you'll enjoy these by :iconshermcohen:
Tutorial 8 Push your Poses by shermcohen  SpongeBob Tute2 Line of Action by shermcohen  SpongeBob Tute 01 Silhouette by shermcohen

yellow heart bullet 

A few things to keep in mind...

Blaster Boy! by puddIefisher

Here are a few things to take away which I tend keep in mind when it comes to designing character silhouettes. I will use my own work "Blaster Boy" as a sort of case study.

#1.    Negative Space

You can retain the gesture and story of any action with the help of negative space for strong silhouettes. Negative Space is a small but mighty tool in your arsenal. It's particularly useful for making sure your characters are readable and not a blobby mass at first glance.

#3.    Design the Silhouette

Design the Silhouette by puddIefisher

Take into account the unique designs of your characters when thinking about posing them - and how they might be affected by movement, the environment and other forces.

Maintain a strong silhouette in spite of (or perhaps by way of) accessories, loose clothing, protrusions, and other features.

#2.   Don't Overlap Forms

Avoid Overlaps by puddIefisher

Maximise readability by overlapping forms as little as possible - especially around the limbs and hands as these areas are often the most telling when it comes to drawing information from our characters and poses.

#4.    Overlap Values

Values can segregate your silhouettes into sub entities to give you more freedom when posing your characters without getting too caught up with overlapping forms.

Here, I've used a lighter value for the blaster gun compared to the kid, who has a darker value. Both elements between them are readable and easily distinguishable.

#5.   Find more than one pose

Sketch lots and never be satisfied with your first idea. It's good practice to explore a range of options before settling on something you want to use for the rest of the drawing. It doesn't have to be pretty at this stage - small, rough thumbnails or gestures will be enough as long as they get the idea across.

Sketching is great but don't rely on discovery alone. Avoid noodling by having an idea you want to aim for before you start drawing. Gotta work smart, not hard!

DAC logo by puddIefisher
Put your knowledge into practice by participating in Design-A-Character's Shape Challenge!

New shapes are updated regularly for your character design inspiration.

July 2016 Shapes by LuigiL July 2016 Shapes by LuigiL

Happy Drawing!


puddIefisher's Profile Picture
Chris Palamara
Artist | Professional | Film & Animation
United Kingdom
Favorite artists:
Sean Galloway, Grace Liu, Rad Sechrist, Jeffrey Cruz, Lesean Thomas, Chris Sanders, Alexandre Diboine,
Yoh Yoshinari, Dylan Ekren, Dane Romley, Rogie Custodio, the wizards at Ankama, and a bajillion more!

Favorite musical artists:
Cœur de Pirate, Chet Faker, Flume, Lorde.

Favorite games:
Spyro, Crash Bandicoot, Rayman 2, Ratchet & Clank, Jak & Daxter.

Favorite game console:

Pokemans card I'm drawing up there:
Dark Charizard. Rawr! #006 Charizard by Kaizoku-no-Yume


Jul 24, 2017
12:19 am
Jul 23, 2017
4:25 pm
Jul 23, 2017
1:19 pm
Jul 22, 2017
3:15 am
Jul 21, 2017
5:28 pm


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Cinestress Featured By Owner Jul 15, 2017  Professional Filmographer
Thanks for the watch!
koponya Featured By Owner Jun 18, 2017  Professional Digital Artist
 splinter cell animation Sneaking in and sending you a (albeit late) Happy Birthday comment.
puddIefisher Featured By Owner Jun 20, 2017  Professional Filmographer
You found my frequency! :SnakeLa: 

Shucks, thanks for the sneaks, koponya! <3
PkingSora Featured By Owner Jun 15, 2017  Professional General Artist
Happy biirthday YOU!!!
puddIefisher Featured By Owner Jun 20, 2017  Professional Filmographer
Thanks so much, you! :lovely: 
PkingSora Featured By Owner Jun 20, 2017  Professional General Artist
Kipip Featured By Owner Jun 15, 2017
Happy birthday! ^^
puddIefisher Featured By Owner Jun 20, 2017  Professional Filmographer
Thank you, KipipLlama Emoji-10 (Shy) [V1] 
MizaT11 Featured By Owner Jun 15, 2017  Hobbyist Digital Artist
Happy birthday!!
puddIefisher Featured By Owner Jun 20, 2017  Professional Filmographer
Thanks, pal! Bear Emoji-08 (Rolling Love) [V1] 
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